2009, Xbox360, PS3 & PC
Developer: Triumph Studios
Engine: Creator Engine (in house, LUA scripting)
Role: As Senior game & level designer, I designed, build and scripted levels for Overlord 2 and set up the enemies used in those levels.
Level: Prelude & Northberg Town
Level: Everlight Reef
Level: Slums & Arena Dungeons
In addition, I designed and prototyped most of the interactive assets, such as a ship, a catapult and a ballista. I designed these machines in such a way that they are controlled in the same manner, thereby the player gets familiar with their usage.
Catapult & Ballista:
Overlord Raising Hell
Virtual Tour Herlaarhof
Client: Herlaarhof Vucht
Genre: Information game
Engine: Flash, Action Script 2
Role: As freelance designer & developer, I designed, build and scripted an informational flash game for children about Herlaarhof, a center for child psychiatry.
The screenshots below show some parts of the virtual tour. Children could enter a virtual building and discover the information on different floors and in different rooms.