Me

Creating experiences as game & level designer.

Mail
Linkedin

 

Overlord 2

2009, Xbox360, PS3 & PC

Developer: Triumph Studios
Genre: Action/Adventure/RPG
Engine: Creator Engine (in house, LUA scripting)
Role: As Senior game & level designer, I designed, build and scripted levels for Overlord 2 and set up the enemies used in those levels.

Level: Prelude & Northberg Town

Level: Everlight Reef

Level: Slums & Arena Dungeons

 

 

 

In addition, I designed and prototyped most of the interactive assets, such as a ship, a catapult and a ballista. I designed these machines in such a way that they are controlled in the same manner, thereby the player gets familiar with their usage.

Catapult & Ballista:

 

 

 

 

Overlord Raising Hell

2008, Xbox360, PS3 & PC

Developer: Triumph Studios
Genre: Action/Adventure/RPG
Engine: Creator Engine (in house, LUA scripting)
Role: As Level designer, I designed, build and scripted one level for the Overlord expansion pack “Raising Hell”.

Level: Evernight Abyss

 

 

 

 

Overlord

2007, Xbox360 & PC

Developer: Triumph Studios
Genre: Action/Adventure/RPG
Engine: Creator Engine (in house, LUA scripting)
Role: As Level designer, I designed, build and scripted several levels and interactive game objects.

Level: Evernight Forest

Level: Arcanium Mine

Level: Ruborian Dessert

 

 

 

 

Virtual Tour Herlaarhof

2006, flash/internet

Client: Herlaarhof Vucht
Genre: Information game
Engine: Flash, Action Script 2
Role: As freelance designer & developer, I designed, build and scripted an informational flash game for children about Herlaarhof, a center for child psychiatry.

The screenshots below show some parts of the virtual tour. Children could enter a virtual building and discover the information on different floors and in different rooms.